*Finger-Friendly Design: Ideal Mobile Touch Target Sizes*
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In darts, hitting the bulls-eye is harder to do than hitting any other part
of the dartboard. This is because the bullseye is the smallest target. This
same principle can also apply to touch targets on mobile devices.
Smaller touch targets are harder for users to hit than larger ones. When
you’re designing mobile interfaces, it’s best to make your targets big so
that they’re easy for users to tap. But exactly how big should you make
them to give the best ease of use to the majority of your users? Many
mobile developers have wondered this, and most have turned to the user
interface guidelines provided by the platform developer for the answer.
*What the Mobile Platform Guidelines Say*
Apple’s iPhone Human Interface
Guidelinesrecommends
a minimum target size of 44 pixels wide 44 pixels tall.
Microsoft’s Windows Phone UI Design and Interaction
Guidesuggests a touch target
size of 34px with a minimum touch target size of
26px. Nokia’s developer guidelines
suggest
that the target size should be no smaller than 1cm x 1cm square or 28 x 28
pixels.
While these guidelines give a general measurement for touch targets,
they’re not consistent with each other, nor are they consistent with the
actual size of the human finger. In fact, their suggested sizes are much
smaller than the average finger, which can lead to touch target problems
for users on mobile devices.
*Small Touch Targets Lead to Big Problems*
Small touch targets make users work harder because they require more
accuracy to hit. Users need to reorient their finger, from finger pad to
fingertip, to hit the target with clear visual feedback. Using the finger
pad would cover the entire target, making it impossible for users to see
the target they’re trying to hit. Users use the fingertip to hit small
touch targets because it gives them the visual feedback they need to know
that they’re hitting their target accurately. But when users have to
reorient their finger, it slows their movement down, and forces them to
work harder to hit their target.

Not just that, but small touch targets can lead to touch errors. When small
touch targets are grouped near each other, users can accidentally hit
neighboring targets and initiate unintended actions. This is because the
user’s finger overlaps on to the neighboring buttons. And if pressure is
not carefully applied in the right spot, it’ll trigger the wrong action.
It’s easy for users to make these errors with their index finger. But it’s
even easier for them to make these errors if they use their thumb, because
their thumb is much larger than the target. Sometimes users will tilt their
thumb sideways and use the thin side to hit a small touch target. But this
is a lot of unnecessary work.

Thumb use among mobile users is popular. Some users won’t always have two
hands free when they’re on their mobile device. Many prefer the convenience
of using only one hand and their thumb. Users shouldn’t have to switch from
using one hand to two hands, or from their thumb to their index finger to
hit a target accurately. And more importantly, the size of a target
shouldn’t cause them to make touch errors. Small touch targets make things
harder for users, where a finger-friendly target does not.
*Pixel Width of the Average Index Finger*
An MIT Touch Lab study of Human Fingertips to investigate the Mechanics of
Tactile Sense found
that the average width of the index finger is 1.6 to 2 cm (16 – 20 mm) for
most adults. This converts to 45 – 57 pixels, which is wider than what most
mobile guidelines suggest.

A touch target that’s 45 – 57 pixels wide allows the user’s finger to fit
snugly inside the target. The edges of the target are visible when the user
taps it. This provides them with clear visual feedback that they’re hitting
the target accurately. They’re also able to hit and move to their targets
faster due to its larger size. This is consistent with Fitt’s
Law,
which says that the time to reach a target is longer if the target is
smaller. A small target slows users down because they have to pay extra
attention to hit the target accurately. A finger-sized target gives users
enough room to hit it without having to worry about accuracy.
*Pixel Width of the Average Thumb*
There are many users who use their index finger to tap mobile targets. But
there are just as many users who use their thumb as well. The big
difference with the thumb is that it’s wider than the index finger. The
average width of an adult thumb is 1 inch (2.5
cm),
which converts to 72 pixels.

For users who use their thumbs, 72 pixels does wonders. They’re easier and
faster to hit because they allow the user’s thumb to fit comfortably inside
the target. This makes the edges visible and easy to see from all angles.
This means that users don’t have to reorient their thumb to the very tip to
see it hit the target. Nor do they have to tilt their thumb to the side to
hit it. One tap with their thumb pad is enough to do the trick.
A Target Size Study for One-Handed Thumb Use on Small Touchscreen
Devicesfound
that user errors declined as the target size increased. Users were
able to tap the target faster without having to make intentional physical
accommodations to increase accuracy such as reorienting the thumb, which
would have slowed performance.
Another study on also found that the number of errors decreased as the
touch key size increased. In addition, it was provided that the larger the
touch key size, the higher the success rate and pressing convenience.
*Finger-Sized is Ideal, But Not Always Practical*
As many benefits there are to using finger-sized targets, they’re not
always practical in every situation. On a mobile device, you’re working in
a limited space. This means when you have many finger-sized targets
together, they can take up more space than your screen can afford. However,
when you have a few finger-sized targets together, that’s when you can fit
them all on your screen without trouble. You will need to measure the size
of your screen and touch targets to know exactly how big of a touch target
you can afford. If you can’t afford finger-sized touch targets on your
interface, use the guidelines the mobile platform gives you instead.
Finger-sized targets are much easier to apply on a tablet than a mobile
device because there is more screen space available. You can use them
liberally without the fear of taking up too much space and improve tablet
usability instantly. However, mobile devices are where users have the most
trouble hitting touch targets. And that’s where finger-sized targets are
needed the most. The challenge for designers is to figure out how to make
the most of finger-sized targets on the mobile screen. This might require
using less touch targets than you normally would. But this is a plus
because it forces designers to keep their navigation simple and minimal.
*Thumb-Sized Targets for Gaming Applications*
Another thing to think about is when to use a thumb-sized target over an
index finger-sized one. It’s difficult to know whether most of your users
will use their thumbs or index fingers on your application. However, if
your application is a game, it’s likely most users will use their thumbs to
play instead of their index fingers. This is why thumb-sized targets are
particularly useful for gaming applications. By making your game control
targets thumb-sized, users can play the game with better handling and
control. They’re able to see the game control targets as they move their
thumbs, and the game will feel more adaptive to them.

It is without a doubt that matching your touch target sizes to the average
finger size improves mobile usability for many. Whether your application is
a game or any other, touch targets are designed for users to tap. If the
user has to take their attention away from using your application to the
way they move, orient or arc their finger to tap a target, it degrades
their experience of your application. With this new-found insight, you can
create applications that are truly finger-friendly. Finger-friendly design
isn’t reserved for the few. It’s a new design standard for mobile
applications to follow everywhere.
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